


Leshy “kills” you and has you gauge your teeth and eye out not because he wants you to suffer. The game is, therefore, incomplete unless all 4 Scribes are working together to give the player a good experience.īecause that’s what ultimately they all want to do. Case in point, their “Guard Dog” card costs 7 bones, which is pretty much 2 +4 Bones on death cards.Īll 4 mechanics synergize with one another. However, Bone Tokens are also incredibly easy to get under the right comp, both in Leshy’s game, and in Inscryption proper, so their power, while not as weak as an Energy or Magic Card, is still weaker than a blood card. Case in point, they lack a “Guard Dog” card.īone Cards are based on a death token structure, which means you can virtually play nothing in the early game unless you have some of the weaker bone engines and then sack them. Most of their cards therefore are incredibly dependant on Mox Cards being alive in the field, and are also stat and effect wise pretty weak unless you get a perfect board. You draw Gem Mox Cards (lands), and you drop them on the field, and that gives you the colored mana to play cards of the appropriate colour. Magic Cards have a surprisingly close affinity to Magic the gathering’s lands. Their Guard Dog card therefore requires 2 Tributes, which becomes incredibly easy if you can use any other scribe cards to sacrifice for it, but is also quite prohibitive to pull off without Squirrel Tokens. They are relatively strong given the fact they require one or more sacrifices to be played.
#INSCRYPTION LESHY FULL#
Case in point, their “Guard Dog” card (2/3, Moves to block the last summoned enemy creature) costs 6 out of 6 mana, the full extent of their range.īlood Cards are, on the other hand, Tribute Cards from Yu-Gi-Oh. This means those cards can’t be all that good or it would create a power imbalance. You get 1 to 6 energy per turn, and play them as is. This to say, the western cards are fodder, the eastern cards are to be fed.Įnergy Cards work on a Hearthstone system of mana. If you play the “original” game of Inscryption, you’ll notice how all 4 mechanics complement each other, both via the use of “Hybrid Cards,” cards from one Scribe that however work well with another, and Via a simple gameplay loop. However, both games, while relatively complete as themselves, still Lack something. This is not due to Flavour as you might think it was Leshy’s case, since Po3 cares more about the mechanics of its game than its lore, but because, again, Magnificus is his closest scribe. Po3, once it becomes Game Master, only incorporates Magnificus’ gems mechanics into his game, while Bones and Blood are completely forgotten about. Once Leshy is Game Master, is Grimoria’s mechanic the one he incorporates into his game, not just because he’s slower at adapting mechanics or because of Flavour (Robots would be Ill fitting for the dark frontier folk tale he’s trying to spin, and magic would damage the “realism” of it), but because that’s the one Scribe he’s been closer with.Īt the same time, the western side is about Magic Vs Science. The eastern side is about the Cycle of Life and Death. This division is also Thematic of course. Leshy and Grimoria are on the western side, while Po3 and Magnificus are on the eastern side, and are permanently divided from one another by a broken bridge unless the player progresses with the story. A very clever thing we should take into account is the region separation in the “Original” Inscryption game.
